A popular UI framework for faster and easier VR development.
Demo & Setup
Experimental Feature
Support
Run into any problems? Feel free to contact me at yunhn.lee@gmail.com
Video Tutorial
Laser Prefab in the video is renamed to UIKitPointer
Use Canvas Scaler on a World Space Canvas. The UI should have Reference Pixels Per Unit setting of 1, then alter Dynamic Pixels Per Unit until you slightly soften the edges of the text.